F.E.A.R. 2: Project Origin, developed by Monolith and published by Warner Bros. Interactive Entertainment, shipped to retail stores yesterday for Xbox 360, Playstation 3 and Games for Windows. F.E.A.R. 2: Project Origin is the sequel to F.E.A.R., the critically acclaimed supernatural first-person shooter, and ushers in a new dimension of paranormal horror, cinematic combat and highly kinetic action.
F.E.A.R. 2: Project Origin is a blend of advanced visceral combat mixed with seamless game pacing set inside a sinister and paranormal universe that begins shortly before the ending of F.E.A.R. A Special Forces squad is on a routine mission when the city of Auburn is rocked by a supernatural explosion. Alma, a girl with immense power and a thirst for revenge, has unleashed her wrath upon the city and thrown it into chaos. Tension builds as the squad must combat enemy forces and the supernatural as they struggle to find a way to stop Alma and uncover the mysterious forces arrayed against them before it’s too late.
As players move throughout the smoldering remains of Auburn in search of Alma, they must investigate the crumbling remains of schools, hospitals and alleyways as they are stalked by otherworldly creatures and enemies. Gamers will need to use everything at their disposal, including all-new weapons and superhuman abilities, to fight the supernatural forces arrayed against them and keep the entire city from succumbing to Alma.
In addition to a gripping single-player campaign, F.E.A.R. 2: Project Origin supports up to 16 players for action-packed multiplayer match-ups. Multiplayer options include nine maps, four modes and a powerful mix of weapons, grenades and high tech machinery, including the Elite Powered Armor (EPA) mech suits that players can take control of in both multiplayer and single-player action.
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